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基于四叉树的分形地形实时动态生成算法 被引量:2

Real-time Dynamic Generation Algorithm of Fractal Terrain Based on Quadtree
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摘要 介绍一种结合分形算法与四叉树算法生成动态随机地形的新方法,并提出一种融合地形中点位移法及四叉树递归分割算法的实时优化算法,利用可见性剔除的简化策略和三角形扇的数据简化存储方式,解决地形绘制的裂缝、突跳问题,采用纹理混合贴图方式的渲染方法实现该层次细节模型的地形渲染。通过对该算法的实现和优化,在保证一定地形环境的视觉真实程度前提下,减少开销,从而达到提高实时渲染速度的目的。 In this paper,a new method of fractal algorithm combined with the quadtree algorithm is introduced to generate random dynamic terrain.Combined with midpoint displacement method and quadtree recursive partitioning algorithm,terrain generation is optimized.Simplified visibility culling strategies and data storage approach of triangle fans are used.Crack and popping problems are sovled in the terrain generation process.Texture blending technique are used to implement terrain rendering of the level of detail model.By this algorithm implementation and optimization,under the premise of guaranteeing that it is in a certain terrain visual realism effect,this method reduces expenses and achieves the purpose of improving real-time rendering speed.
出处 《计算机工程》 CAS CSCD 北大核心 2011年第16期218-220,223,共4页 Computer Engineering
基金 科技部国际科技合作基金资助项目(2008DFR10530) 河北省科技厅科技支撑计划基金资助项目(08243531D)
关键词 地形 分形 四叉树 裂缝 可见性剔除 三角扇 terrain fractal quadtree crack visibility culling triangle fan
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参考文献5

  • 1罗景馨,唐琎.基于改进四叉树分割和结点存储的LOD算法[J].计算机工程,2009,35(20):202-204. 被引量:12
  • 2曹巍.三维地形场景实时渲染技术相关算法的研究与改进[D]中国地质大学(北京),中国地质大学(北京)2009.
  • 3Zhao Youbing.A Fast Algorithm for Large Scale Terrain Walking Thought. Proc.of the 7th International Conference on Computer Aided Design and Computer Graphics . 2001
  • 4Rottger Stefan,Heidrich Wolfgang,Slasallek Philipp,et al.Real-time generation of continuous levels of detail for height fields. Proceedings of the 6th International Conference in Central Europe on Computer Graphics and Visualization . 1998
  • 5Lindstrom P,Koller D,et al.Real-time,continuous level of detail rendering of height fields. http://www.gvu.gatech.edu/people/peter.lindstrom/papers/siggraph96/ siggraph96.pdf . 1996

二级参考文献5

  • 1芮小平.一种基于不完全四叉树的LOD生成算法[J].中国图象图形学报,2005,10(9):1152-1160. 被引量:16
  • 2赵争鸣,顾耀林.基于三角形折叠的视相关多层次细节模型[J].计算机工程,2007,33(4):277-279. 被引量:6
  • 3Hoppe H. Smooth View-dependent Level-of-detail Control and Its Application to Terrain Rendering[C]//Proc. of IEEE Visualization' 98.[S.l.]: IEEE Press, 1998: 35-42.
  • 4Lindstrom P, Koller D, Ribarsky, et al. Real-time, Continuous Level of Detail Rendering of Height Fields[C]//Proc. of ACM SIGGRAPH'96.[S.l.]: ACM Press, 1996: 109-118.
  • 5Rottger S, Heidrich W, Slusalleck E et al. Real-time Generation of Continuous Levels of Detail for Height Fields[C]//Proc. of WSCG'98. [S.l.]: ACM Press, 1998: 315-322.

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