摘要
提出了一种基于Virtools和3ds Max的高炮防空博弈仿真效能评估平台的设计。介绍了该平台的功能、系统体系结构和工作流程。同时也重点介绍了空域窗射击技术,三维模型制作,交互行为模块的实现等关键技术。该平台中加入了人在回路控制,使该平台具有交互性、逼真性、合理性和完整性的特点,能够更好地对武器系统进行效能评估。
A design of a platform for antiaircraft game simulation and effectiveness-cost analysis based on Virtools and 3ds Max was proposed in this thesis.The function,structure of the system and the working flow were introduced.The key technology of future airspace shooting technology,three-dimensional model making and building block was highlighted.Man-in-the-loop control,which makes the platform interactive,verisimilitude,reasonable and complete,was added to the platform,and the platform can make better effectiveness-cost analysis of weapon system.
出处
《信息技术》
2011年第8期177-179,185,共4页
Information Technology