摘要
通过对青少年网络游戏人际互动行为的定性分析发现:青少年在网络游戏中重塑自我,分别与熟悉人、陌生人进行互动,互动内容以游戏为主要内容呈现更加中心化的特点。青少年玩家之间的关系,分为强关系与弱关系,关系的联结也影响现实中的青少年。
The qualitative analysis on teenagers' interaction behavior of Network games tells that they re-construct themselves in the network games, interacting with acquaintances and strangers. The interaction content shows more centralized characters. The teenage players are either high or low in the games. This relation also affects their relations in the real life.
出处
《哈尔滨学院学报》
2011年第9期27-31,共5页
Journal of Harbin University
基金
内蒙古科技大学创新基金项目
项目编号:2009NC105