摘要
以雷达目标信息的三维实时显示为背景,文章在OSG框架下研究了三维实时场景模拟的关键技术,包括三维场景的组织和管理、实时显示与更新、交互漫游以及三维地形的生成。结合MFC实现了三维实时场景模拟系统,应用于雷达目标信息的三维显示领域,效果良好,在未来信息战争环境下有着重要的应用价值。
In this paper, three-dimensional radar target information real-time display as the background, the key technologies of three-dimensional real-time scene simulation are researched under the OSG framework, including three-dimensional scenes' organization and management, real-time display and update, interactive roaming and generated three-dimensional terrain. Then, the three-dimensional real-time scene simulation systems is designed with^FC, and used in the area of three-dimensional display for radar information with well effect. In the future information warfare environment, this will play an important application role.
出处
《大众科技》
2011年第10期80-82,103,共4页
Popular Science & Technology
关键词
场景图形BVH树
实时场景
三维地形
雷达三坐标信息
OSG
BVH tree of scene graph
real-time scene
three-dimensional terrain
radar coordinate information
OSG