期刊文献+

基于OSG的三维实时场景模拟系统的研究 被引量:2

Study of Three-dimensional Real-time Scene Simulation Technology Based on OSG
下载PDF
导出
摘要 以雷达目标信息的三维实时显示为背景,文章在OSG框架下研究了三维实时场景模拟的关键技术,包括三维场景的组织和管理、实时显示与更新、交互漫游以及三维地形的生成。结合MFC实现了三维实时场景模拟系统,应用于雷达目标信息的三维显示领域,效果良好,在未来信息战争环境下有着重要的应用价值。 In this paper, three-dimensional radar target information real-time display as the background, the key technologies of three-dimensional real-time scene simulation are researched under the OSG framework, including three-dimensional scenes' organization and management, real-time display and update, interactive roaming and generated three-dimensional terrain. Then, the three-dimensional real-time scene simulation systems is designed with^FC, and used in the area of three-dimensional display for radar information with well effect. In the future information warfare environment, this will play an important application role.
出处 《大众科技》 2011年第10期80-82,103,共4页 Popular Science & Technology
关键词 场景图形BVH树 实时场景 三维地形 雷达三坐标信息 OSG BVH tree of scene graph real-time scene three-dimensional terrain radar coordinate information OSG
  • 相关文献

参考文献5

二级参考文献9

共引文献9

同被引文献6

引证文献2

二级引证文献3

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部