摘要
为了增强虚拟文化遗产中故事展示的逼真性和生动性,采用Agent模型表示虚拟环境中所有的角色模型;基于叙事性表现技术中关键事件描述,设计了一种较为简单且能满足故事表现的事件过渡结构,实现交互与自动事件生成及其过渡;并运用故事生成模型构造出故事脚本。最后,在"虚拟巴东"中重组"土家族婚礼"的诸多角色、行为等内容。应用表明该方法可以增强参观者的沉浸感,让其更好地理解具有湖北特色的民族文化。
In order to enhance the realism and vivid nature of stories in virtual cultural heritage, an Agent model was used to represent each character in virtual environment. A simple transition structure was designed to meet the needs of narrative representation in virtual environment based on key events description. It could achieve automatic and interactive events generation and their transition. And the story generated modes was adopted to construct story scripts. Finally, this method was applied to reorganize many character's models and their behaviors of the Tujia wedding show in Virtual Badong. The result shows that it can enhance visitors' immersion in virtual cultural heritage, make them understand cultural heritage, and increase the breadth and depth of cultural dissemination effectively.
出处
《系统仿真学报》
CAS
CSCD
北大核心
2011年第11期2417-2421,共5页
Journal of System Simulation
基金
教育部留学回国人员科研启动基金(教外司留[2010]1174号)
华中师范大学基本科研博士基金项目(120002040236)
国家自然科学基金(41101406)