摘要
电子游戏内存在玩家与计算机、玩家与游戏、玩家与玩家这三种互动,它们共同构建了庞大的虚拟游戏世界和人际交互媒介。从传播学角度来看,游戏互动是以玩家与计算机的互动为基础,玩家既对游戏进行"使用与沉浸",更对游戏内容进行"二度创作;"玩家对游戏世界的多向选择和能动介入,更多的表现在玩家在虚拟世界中建立了大量不同类型与功能的游戏社区,与其他玩家进行深入和广泛的人际互动。对这三种互动进行深入分析,可以描绘电子游戏玩家的互动模式,从而把握虚拟游戏世界的信息共享与意义生成规律。
Digital games have become the hot spot of popular entertainment consumption with its powerful inter- activity. Three types of interactivity co-exist in digital games: player-to-computer, player-to-game, and player- to-player, which build huge virtual game communities and interpersonal interaction platform. From the perspective of communication, based on the player-to-computer interactivity, the players not only "use and flow in" the games, but also contribute their own intelligence to the game' s content. The players' multiple choice and active involvement mean that in the virtual world, the players build a large number of game communities with different types and functions and communicate with other players deeply and extensively. The paper analyzes the game' s three types of interactivity, which can describe the interactive model of players and find the mechanism of information sharing and meaning generation.
出处
《北京邮电大学学报(社会科学版)》
2011年第5期7-14,共8页
Journal of Beijing University of Posts and Telecommunications(Social Sciences Edition)
关键词
电子游戏
三种互动
信息共享
意义生成
digital games
three types of interactivity
information sharing
meaning generation