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电子竞技引入高校体育范畴的理论与实证研究 被引量:14

Theoretical and empirical study on E-sport drawn into college PE category
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摘要 采用文献、专家访谈、实验、问卷调查和数理统计等方法,以电子竞技和高校体育之间的关系为研究对象,先从可行性和必要性两个方面探讨电子竞技引入高校体育范畴的理论问题,再从实证的角度,通过电子竞技的教学实验来验证假设。在实证研究中,引用《大学生体育学习兴趣量表》对实验组和对照组进行测查,统计分析电子竞技训练对提高大学生体育学习兴趣的效果,作为验证假设的论据之一。结论是电子竞技运动引入高校体育教育领域是可行的和必要的,能作为高校体育发展的有益补充,能进一步利用现代信息手段实现高校体育的目标,促进中国电子竞技运动健康快速发展。 With the methods of literature review,expert interview,experimentation,questionnaire and mathematical statistics and by taking the relationship between E-sport and college PE as study object,this paper first discussed the theoretical issues of E-sport introduced into college PE from the two aspects of feasibility and necessity,and then from an empirical perspective,it verified the hypothesis of drawing E-sport into college PE based on teaching experiments.In empirical study,by measuring the experimental results of experimental group and control group according to Scale of College Students' Interests in Learning PE,the author made a statistical analysis on the effects of E-sport training for raising the college students' interests in learning PE,which was taken as one of the evidences for hypothesis verification.The conclusion is that it is feasible and necessary to introduce E-sport into college physical education.E-sport can be a salutary supplement for the development of college PE and will help realize the college PE goal by means of modern information,further promoting Chinese E-sport to develop healthily and rapidly.
出处 《山东体育学院学报》 CSSCI 北大核心 2011年第10期88-91,共4页 Journal of Shandong Sport University
关键词 电子竞技 高校体育 可行性 必要性 E-sport college PE feasibility necessity
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