期刊文献+

ROAM动态地形渲染算法的改进 被引量:3

Improvement of dynamic terrain rendering using ROAM algorithm
下载PDF
导出
摘要 三维真实感地形的生成一直是计算机图形学领域中的焦点课题,研究了基于层次细节的实时优化自适应网格动态地形渲染算法,采用了基于地形块包围盒的可见性投影剔除技术的实时优化策略,提出了嵌套包围球方法和屏幕空间误差法相结合的优化算法来改进误差判据,以提高地形绘制的快速性,给出了该层次细节模型在地形渲染中的实现方法。实验证明,通过对实时优化自适应网格算法的实现和优化,在保证一定的地形渲染效果的前提下,减少了开销同时提高了实时渲染速度。 3D realistic terrain generation is a hot topic in computer graphics field.Real-time Optimal Adaptive Meshes(ROAM) algorithm based on level of detail technique is introduced to render terrain dynamically.Visibility culling technology of projection based on bounding box of the terrain block is used.A algorithm that combines nested bounding sphere method with screen space error method is introduced to optimize the error criterion to improve the speed of terrain rendering.Implementation method of the level of detail model in terrain rendering process is given.Experimental results show that the method reduces expenses and improves real-time rendering speed under the premise of guaranteeing that it is in a certain terrain rendering effect.
出处 《计算机工程与应用》 CSCD 北大核心 2011年第30期215-218,共4页 Computer Engineering and Applications
基金 科技部国际科技合作项目No.2008DFR10530 河北省科技厅科技支撑计划(No.08243531D)~~
关键词 地形渲染 细节层次 实时优化自适应网格 可见性剔除 嵌套包围球 terrain rendering Level Of Detai(lLOD) real-time optimal adaptive meshes visibility culling nested bounding sphere
  • 相关文献

参考文献11

  • 1张慧杰,孙吉贵,刘雪洁,李泽海.大规模三维地形可视化算法研究进展[J].计算机科学,2007,34(3):10-16. 被引量:23
  • 2Lindstorm P, Koller D, Ribarsky W, et al.Real-time, continuous level of detail rendering of height field[EB/OL]. ( 1996-12-01 ) [2010-04-25].http://www.cc.gatech.edu/gvu/people/peter.lindstrom/ papers/siggraph96.
  • 3Duchaineau M,Wolinski M,sigeti D E,et al.ROAMing terrain: real-time,optimally adapting meshes[C]//Proceedings of the Con- ference on Visualization' 97.Phoenix, AZ, USA: IEEE Computer Society Press, 1997 : 81-88.
  • 4Turner B.Real-fime dynamic LOD terrain render with ROAM[EB/OL]. (2000-04-03) [2010-04-25].http://www.gamasutra.com/features/20000403/ turner 01.htm.
  • 5Rottger S, Heidrich W, Slusalleck P, er al.Real-time generation of continuous levels of detail for height fields[C]//Proceedings of WSCG 98.Czech Republic: University of West Bohemia, 1998: 315-322.
  • 6De Boer W H.Fast terrain rendering using geometrical MipMap- ping[EB/OL]. (2000-10-05) [2010-04-25].http://www.flipcode.com/ articles/article geomipmaps.pdf.2000.
  • 7Blow J.Terrain rendering at high levels of detail[C]//Proceedings of the 2000 Game Developers Conference, San Jose,California. California: CMP Game Media Group, 2000:1-7.
  • 8Hoppe H.Progressive meshes[EB/OL]. (1996-12-01) [2010-04-25]. http://research.microsoft.com/en-us/um/people/hoppe/proj/pm.
  • 9Hoppe H.Smooth view-dependent level of detail control and its application to terrain rendering[C]//Proceedings of the Conference on Visualization 98.Durham,UK: IEEE Computer Society Press, 1998:35-42.
  • 10马宇博,周明全,耿国华.ROAM算法及其在地形实时渲染中的应用[J].微计算机信息,2008,24(33):247-248. 被引量:1

二级参考文献66

共引文献22

同被引文献35

  • 1Hai-bin Duan,Xiang-yin Zhang,Jiang Wu,Guan-jun MaSchool of Automation Science and Electrical Engineering,Beihang University,Beijing 100191,P.R.China.Max-Min Adaptive Ant Colony Optimization Approach to Multi-UAVs Coordinated Trajectory Replanning in Dynamic and Uncertain Environments[J].Journal of Bionic Engineering,2009,6(2):161-173. 被引量:33
  • 2武建勇.增强型近地警告系统(EGPWS)[J].航空维修与工程,2004(5):59-60. 被引量:7
  • 3杜萍,杨春.飞行器航迹规划算法综述[J].飞行力学,2005,23(2):10-14. 被引量:62
  • 4Duchaineauy Mark, Wolinsky Murray, David E, et al. ROAMing terrain: real-time optimally adapting meshes [ C ] // VIS '97 Proceedings of the 8th conference on Visualization "97, Los Alamitos, CA, USA: IEEE Computer Society Press, 1997:81-88.
  • 5ULRICH T. Rendering massive terrains using chunked level of detail control [ C] J/Computer Graphics Proceedings An- nual Conference Series. San Antonio, Texas, USA : ACM, 2002.
  • 6DondHeam,PaulineBakerM.计算机图形学[M].3版.北京:电子工业出版社,2004.
  • 7ChristerEricson.Real-timecollisiondetection[M].北京:清华大学出版社,2010:120-138.
  • 8Bekker M G. Theory of land locomotion. Minnesola: The University of Michigan Press,2001.
  • 9Rubinstei D, Hitnm R. A detailed multi-body model for dynamic sim- ulation of off-load tracked vehicles. Journal of Terramechanics,2001 , 41:163-173.
  • 10Okada Y, Nagatani K, Yoshida K, et al. Shared autonomy system for tracked vehicles on rough terrain based on continuous lhree-dimen- simlal terrain scanning. Journal of Field Robotics, 2011 , 28 ( 6 ) : 875 -893.

引证文献3

二级引证文献31

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部