摘要
场景图系统是在虚拟环境生成领域应用十分广泛的技术,而刚体是虚拟环境中大量存在的一种物体对象类型。借鉴一般场景图的思想,对基于场景图系统的刚体运动建模方法进行了研究,面向通用场景图系统提出了一个实时刚体动力学仿真模拟框架,并针对Vega场景图系统给出了基于开源动力学引擎的模块化实现。
Inspired by the scene graph technology,the research on the rigid body dynamics modeling for general scene graph system is done.A real-time rigid body dynamics simulation framework for general scene graph system is put forward and realized in modules using open dynamics engine,which solves the simulation problems of rigid body in virtual environment based on scene graph system.
出处
《系统仿真学报》
CAS
CSCD
北大核心
2008年第S1期74-76,80,共4页
Journal of System Simulation
关键词
场景图系统
刚体模拟
虚拟环境
scene graph system
rigid-body simulation
virtual environment