摘要
分布式虚拟现实技术逐渐发展成熟,并成功应用到各个领域。结合虚拟奥运博物馆项目,对系统实现过程中的建模技术进行了讨论,着重介绍了虚拟场景的构造、实现,以及如何针对实时绘制进行建模过程中的特殊处理,并给出了一些实验结果。
In recent years,distributed virtual reality technology is being developed very fast,and has been applied in many fields,such as digital Olympic.In the paper we describe the modeling process during the implementation of virtual digital Olympic museum system,focus on the construction and implement of the virtual scene,and special process for real-time rendering.Some experimental results are given to illustrate the efficiency of the methods.
出处
《系统仿真学报》
CAS
CSCD
北大核心
2008年第S1期288-290,293,共4页
Journal of System Simulation
基金
国家自然科学基金重点项目(60533080)
国家"八六三"高技术研究发展计划(2006AA01Z303)共同资助