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Real Time Collision Detection Using Depth Texturing Spheres

Real Time Collision Detection Using Depth Texturing Spheres
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摘要 In this paper,we present a novel collision detection algorithm to real time detect the collisions of objects.We gen- erate sphere textures of objects,and use programmable graphics hardware to mapping texture and check the depth of different ob- jects to detect the collision.We have implemented the algorithm and compared it with CULLIDE.The result shows that our algo- rithm is more effective than CULLIDE and has fixed executive time to suit for real-time applications. In this paper,we present a novel collision detection algorithm to real time detect the collisions of objects.We gen- erate sphere textures of objects,and use programmable graphics hardware to mapping texture and check the depth of different ob- jects to detect the collision.We have implemented the algorithm and compared it with CULLIDE.The result shows that our algo- rithm is more effective than CULLIDE and has fixed executive time to suit for real-time applications.
出处 《武汉理工大学学报》 CAS CSCD 北大核心 2006年第S3期1093-1096,共4页 Journal of Wuhan University of Technology
关键词 COLLISION detection DEPTH texture real-time PROGRAMMABLE GRAPHICS hardware collision detection depth texture real-time programmable graphics hardware
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