摘要
In this paper,we present a novel collision detection algorithm to real time detect the collisions of objects.We gen- erate sphere textures of objects,and use programmable graphics hardware to mapping texture and check the depth of different ob- jects to detect the collision.We have implemented the algorithm and compared it with CULLIDE.The result shows that our algo- rithm is more effective than CULLIDE and has fixed executive time to suit for real-time applications.
In this paper,we present a novel collision detection algorithm to real time detect the collisions of objects.We gen- erate sphere textures of objects,and use programmable graphics hardware to mapping texture and check the depth of different ob- jects to detect the collision.We have implemented the algorithm and compared it with CULLIDE.The result shows that our algo- rithm is more effective than CULLIDE and has fixed executive time to suit for real-time applications.
出处
《武汉理工大学学报》
CAS
CSCD
北大核心
2006年第S3期1093-1096,共4页
Journal of Wuhan University of Technology