摘要
分析OpenGL中三维建模的主要方法,结合共轴式无人直升机实时监控飞行系统的设计需要,得出利用3DS MAX的输出模型进行三维建模可以大大提高效率。分析3DS MAX主要输出文件的结构,指出OpenGL建模所需的要素。设计并实现了3DS MAX到OpenGL的模型转换模块,能够分离出3DS MAX场景中的三维模型,为在实时监控系统中再现3DS模型并构造监控飞行系统的三维场景提供灵活性。
The features of the main 3D modeling methods on OpenGL are analyzed.In view of the requirement of Coaxial Unmanned Helicopter Real-Time Monitoring System,the exporting model from 3DS MAX to OpenGL are found to be much more efficient than the others.The structures of typical output model files of 3DS MAX are analyzed and the key information for 3D modeling is identified.The software is implemented to convert 3D models from 3DS MAX to OpenGL.Being able to separate models from 3D scene,the software provides great flexibility to the scene rendering of the monitoring system for unmanned helicopter.
出处
《遥测遥控》
2005年第5期57-61,共5页
Journal of Telemetry,Tracking and Command
关键词
实时监控
三维建模
模型转换
无人直升机
Real-time monitoring 3D modeling Model conversion Unmanned helicopter