摘要
本文以3DSMAX软件为基础,尝试通过对三维物体之网格、材质与贴图的调整,及应用光线跟踪技术,探索在计算机图形虚拟技术条件下创建三维特效的新途径。
Based on 3DS MAX software, this article attempts to find a new way to creat 3D f/x on CGI condition, by adjusting meshes, materials and maps of 3D obects, along with applying raytrace.
出处
《闽江学院学报》
1999年第6期15-19,共5页
Journal of Minjiang University