摘要
讨论了一种基于地形图的纹理映射算法,用以生成地形表面的三维图形。主要过程包括:地形数据的获取,景物空间、纹理空间、图像空间(屏幕空间)之间映射关系的确定,反混淆措施,光色效应处理等。最后给出了利用地形图资料所完成的实验结果以及结论。
This paper discusses the algorithm of texture mapping based-on topographic map to produce the 3D images. The main procedure includes: obtaining the topographic data; determinning the translation relation among the scene space, the texture space and the screen space; antialiasing methods; the light model etc.At last, the test results by using the topographic data and the summary are showed
出处
《计算机工程》
CAS
CSCD
北大核心
1995年第S1期198-201,共4页
Computer Engineering
关键词
地形图
纹理映射
数字高程模型
像素立体图
矢量立体图
topographic map /texture mapping/ digital elevation model /pixels stereo images /vectors stereo images