期刊文献+

Maya协同设计系统中的并发控制机制 被引量:2

Concurrency Control Mechanism in Maya Collaborative Design System
下载PDF
导出
摘要 目前关于Maya系统的协同设计研究较少。为此,根据该系统的特殊性,采用基于角色及造型指令类型的优先级,调整Mel造型指令序列的并发控制机制,克服传统令牌环机制存在的缺点,解决Maya多用户协同的冲突问题。使用Maya C++API以及WinSocket技术,通过插件扩展Maya协同设计功能。在局域网基础上的Maya协同实验验证了该机制的有效性。 The design based on Maya is less studied.Owing to the particularity of Maya system,it modulates the concurrent control mechanism of Mel modeling instruction sequences through based on the characters and the priority of types of modeling instructions,overcome the disadvantages of traditional token ring mechanism and solve some conflict between multi-user coordination using Maya.It uses Maya WinSocket and C++ API technologies,and extends Maya collaboration design function through plug-ins,and demonstrate its validity through achieving a collaboration example based on LAN.
出处 《计算机工程》 CAS CSCD 北大核心 2011年第23期291-292,F0003,共3页 Computer Engineering
基金 国家自然科学基金资助项目(60970004 60743010) 国家教育部博士点基金资助项目(20093704110002) 山东省自然科学基金资助项目(ZZ2008G02 ZR2010QL01) 山东省重点实验室基金资助项目
关键词 Maya协同设计 并发控制 Mel造型指令序列 角色 令牌环机制 插件 Maya collaborative design concurrency control Mel modelling sequence of instructions role token-ring mechanism plug-in
  • 相关文献

参考文献6

  • 1Regli W. Intemet-enabled Computer-aided Design[J]. IEEE Internet Computing, 1997, 1(1): 39-50.
  • 2邵斌,卢暾,顾宁.实时协同中的一致性维护关键技术[J].计算机工程,2010,36(22):1-6. 被引量:3
  • 3唐敏,董金祥,ChouShang-Ching.多客户协同特征造型系统中的冲突解决[EB/OL].(2005-06-15).http:H2010.cqvip.com/onlineread/onlineread.asp?id=16065973.
  • 4Nam T. The Development and Evaluation of Syco3D: A Real-time Collaborative 3D CAD System[J]. Design Studies, 2001, 22(6): 557-582.
  • 5潘志庚,cad.zju.edu.cn,姜晓红,张明敏,石教英.分布式虚拟环境综述[J].软件学报,2000,11(4):461-467. 被引量:121
  • 6Agustina A, Liu Fei, Steven X, et al. CoMaya: Incorporating Advanced Collaboration Capabilities into 3D Digital Media Design Tools[C]//Proc. of CSCW'08. San Diego, USA: [s. n.], 2008.

二级参考文献46

  • 1杨江明,顾宁,吴筱媛.基于地址空间转换方法的Undo操作支持[J].通信学报,2006,27(3):48-56. 被引量:4
  • 2Joslin C, Molet T, Magnenat-Thahnann N. Advanced Real-time Collaboration over the Internet[C]//Proc. of the ACM Symposium on Virtual Reality Software and Technology. New York, USA: ACM Press, 2000.
  • 3Olson G M, Zimmerman A, Bos N. Scientific Collaboration on the Internet[M]. [S. l.]: The MIT Press, 2008.
  • 4Jara C A, Candelas F A, Torres F, et al. Real-time Collaboration of Virtual Laboratories Through the lntemet[J]. Computer Education, 2009, 52(1): 126-140.
  • 5Saito Y, Shapiro M. Optimistic Replication[J]. ACM Computing Survey, 2005, 37(1): 42-81.
  • 6Ellis C A, Gibbs S J. Concurrency Control in Groupware Systems[C]//Proc. of SIGMOD'89. New York, USA: ACM Press, 1989.
  • 7Sun Chengzheng, Ellis C. Operational Transformation in Real-time Group Editors: Issues, Algorithms, and Achievements[C]// Proc. of CSCW'98. New York, USA: ACM Press, 1998.
  • 8Gu Ning, Yang Jiangming, Zhang Qiwei. Consistency Maintenance Based on the Mark & Retrace Technique in Groupware Systems[C]//Proc. of GROUP'05. New York, USA: ACM Press, 2005.
  • 9Oster G Urso P, Molli E et al. Data Consistency for P2P Collaborative Editing[C]//Proc. of CSCW'06. New York, USA: ACM Press, 2006.
  • 10Hymes C M, Olson G M. Unblocking Brainstorming Through the Use of Simple Group Editor[C]//Proc. of CSCW'92. [S. l.]: ACM Press, 1992.

共引文献122

同被引文献16

引证文献2

二级引证文献2

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部