期刊文献+

多视图像的三维重建并行计算仿真平台 被引量:2

Parallel Simulation Platform for 3D Reconstruction from Multiple Views
下载PDF
导出
摘要 针对基于视频图像的三维重建所需设备复杂和计算量大的问题,提出基于CUDA的可视外壳并行计算仿真实验平台。用三维图形绘制管线中的视点模拟真实相机,应用相机参数将各图像中物体轮廓坐标统一转换到世界坐标系,利用CUDA并行计算可视外壳。在此平台上将基于体素的可视外壳生成算法转化为CUDA线程块并行计算,仿真实验表明加速效果明显。 Due to the problems existing in image-based three-dimensional modeling, such as requirement for complex devices and heavy calculations, a simulation platform for parallel computing visual hull based on CUDA acceleration was proposed. According to 3D graphics processing pipeline, the viewport was used to simulate real cameras, and with the aid of camera parameters, the coordinates of object silhouette in each image were transformed in world coordinate system, and visual hull was parallel computed using CUDA. On this platform, the voxel-based visual hull algorithm was converted into the process of parallel CUDA thread blocks. The simulation experiment shows the simulation platform based on CUDA can obviously improve the speed of the reconstruction.
出处 《系统仿真学报》 CAS CSCD 北大核心 2012年第1期72-75,共4页 Journal of System Simulation
基金 中央高校基本科研业务费专项资金(09CX04034A) 国家973项目(2009CB320805)
关键词 三维重建 可视外壳 GPU通用计算 CUDA 并行计算 three-dimensional reconstruction visual hull general purpose GPU CUDA parallel computing
  • 相关文献

参考文献12

  • 1Laurentini A. The Visual Hull Concept for Silhouette based Image Understanding [J]. IEEE Transactions on Pattern Analysis and Machine Intelligence (S0162-8828), 1994, 16(2): 150-162.
  • 2Mamsik W, Buehler C, McMillan L. Polyhedral Visual Hulls for Real-Time Rendering [C]//Proc. of the 12th Eurographics Workshop on Rendering. London, UK: Springer-Verlag, 2001 : 115-125.
  • 3Chien C H, Aggarwal J K. Identification of 3D Objects from Multiple Silhouettes using Quadtrees/Octrees [J]. Computer Vision, Graphics and Image Processing (S0734-189X), 1986, 36(2-3): 256-273.
  • 4Allard J, Menier C, Raffin B, et al. Grimage: Markerless 3D Interactions [C]//Proc. of SIGGRAPH 2007-Emerging Technologies. New York, USA: ACM, 2007: 9(1-4).
  • 5Franco J, Boyer E. Efficient Polyhedral Modeling from Silhouettes [J]. IEEE Transactions on Pattern Analysis and Machine Intelligence (S0162-8828), 2009, 31(3): 414-427.
  • 6Franco J, Boyer E C, Boyer E, et al. A Distributed Approach for Real Time 3D Modeling [C]//Proc. of the 2004 Conference on Computer Vision and Pattern Recognition. Washington, USA: IEEE Computer Society, 2004:31-38.
  • 7Chulhan Lee, Junlao Cho, Kyoungsu Oh. Hardware-Accelerated Jaggy-Free Visual Hulls with Silhouette Maps [C]//Proe. of the ACM Symposium on Virtual Reality Software and Technology. New York, USA: ACM, 2006: 87-90.
  • 8Ladikos A, Benhimane S, Navab N. Efficient Visual Hull Computation for Real-Time 3D Reconstruction using CUDA [C]// Proc. of IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops. Washington, USA: IEEE Computer Society, 2008: 1-8.
  • 9Chen Guojun, Su Huanhuan,Jiang Jie, Wu Wei, Simulation platform for computing visual hull of 3D objects [J]. Journal of Information and Computational Science (S 1548-7741 ), 2009, 6(5): 2169-2176.
  • 10Cheung K M, Kanade T, Bouguet J Y, et aL A real time system for robust 3D voxel reconstruction of human motions [C]//Proc. of the IEEE Conference of Computer Vision and Pattern Recognition. Washington, USA: IEEE Computer Society, 2000: 714-720.

二级参考文献9

  • 1李胜,冀俊峰,刘学慧,吴恩华.超大规模地形场景的高性能漫游[J].软件学报,2006,17(3):535-545. 被引量:54
  • 2石贱弟,姜昱明.基于分形几何的动态云模拟[J].计算机仿真,2006,23(4):197-200. 被引量:16
  • 3Falconer K J. Fractal geometry [M]. New York, USA: John Wiley & Sons, 1990.
  • 4X Baele, N Warzee. Real Time L-system Generated Trees Based on Modern Graphics Hardware [C]// Proceedings of the International Conference on Shape Modeling and Applications, 2005. Cambridge, MA, USA: IEEE Computer Society, 2005: 186-195.
  • 5Mohsen Sharifi, Fatemeh Hashemi Golpaygani, Mehdi Esmaeli. A new fractal-based approach for 3D visualization of mountains in VRML Standard [C]// Proceedings of the 2nd international conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia. Singapore: IEEE Computer Society, 2004: 100-105.
  • 6Fares Belhadj. Terrain Modeling: A Constrained Fraetal Model [C]// Proceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa. New York, NY, USA: ACM Press, 2007: 197-204.
  • 7Nicoletta Sala, Silvia Metzeltin, Massimo Sala. Applications of Mathematics in the Real World: Territory and Landscape [C]// Proceedings of the International Conference, the Humanistic Renaissance in Mathematics Education, 2002. Italy: Pergamon Press, 2002: 326-333.
  • 8李庆忠,高秀荣.三维可控真实感地形生成方法研究[J].系统仿真学报,2008,20(11):2938-2941. 被引量:10
  • 9谭兵,徐青,周杨.大区域地形可视化技术的研究[J].中国图象图形学报(A辑),2003,8(5):578-584. 被引量:41

共引文献5

同被引文献14

引证文献2

二级引证文献3

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部