摘要
针对网络游戏独特的伸缩性和局部性需求,提出一种支持MMOG的可伸缩P2P覆盖网络架构SPOAR(scalable P2P o-verlay architecture).SPOAR在结构化P2P覆盖网络方案分级设计的基础上采用基于MANET的非结构化P2P节点拓扑组织方案来维护节点在游戏世界的邻居拓扑及进行邻点发现.实验表明SPOAR覆盖网络架构在保持全局连通性的同时提高了系统的伸缩性,SPOAR的拓扑一致性算法和容错实现机制能够较好的适应MMOG的动态性.
In view of the particular local requirement and scalable requirement of MMOG, this paper propose a scalable P2P overlay architecture (SPOAR) for MMOG. On the basis of structured P2P overlay architecture, this paper adopts the unstructured P2P scheme based on MANET to maintenance neighbor topology in the game world and perform neighbor discovery. The simulation results show that SPOAR overlay architecture achieves a balance between global connectivity and local communication timeliness and has good scalability. The topological consistency algorithm and the fault-tolerant realization mechanism of SPOAR can better adapt to the dynamic MMOG.
出处
《小型微型计算机系统》
CSCD
北大核心
2012年第1期58-63,共6页
Journal of Chinese Computer Systems
基金
辽宁省教育厅科学技术研究项目(2008558)资助
沈阳市科学计划项目(1091185-1-00)资助
沈阳航空航天大学青年教师自选科研课题(200915Y)资助