摘要
提出了一种基于Lobe表示的树木三维建模方法,该方法的核心思想在于树冠形状取决于外形轮廓,而其内部的枝叶结构具有相似性,可以从有限的模板库通过纹理合成的方法近似生成.该方法可以描述成两大部分:1)编码.将给定树木表示成骨架和Lobe的形式;2)解码.根据Lobe形状,基于已有的枝叶模板生成Lobe内部三维结构.这种基于Lobe的轻量级树木表示方法在很大程度上提高了大规模树木三维模型存储和传输的效率,非常适用于网络环境下大规模城市场景的交互式应用.
We present a lobe-based tree representation for modeling trees. The new representation is based on the observation that the tree's foliage details can be abstracted into canonical geometry structures, termed lobe-textures. We introduce techniques to 1) approximate the geometry of given tree data and encode it into a lobe-based representation, 2) decode the representation and synthesize a fully detailed tree model that visually resembles the input. The encoded tree serves as a light intermediate representation, which facilitates efficient storage and transmission of massive amounts of trees, e. g. , from a server to clients for interactive applications in urban environments.
出处
《计算机辅助设计与图形学学报》
EI
CSCD
北大核心
2012年第1期2-4,共3页
Journal of Computer-Aided Design & Computer Graphics
基金
国家自然科学基金(60902104
61025012
61003190)
中国科学院百人计划
关键词
树木三维建模
点云重建
纹理合成
plants synthesis and reconstruction
tree modeling
point-based modeling
texture synthesis