期刊文献+

基于视频的现实人物运动创作

Video-based Characters-Creating New Human Performances from a Multi-view Video Database
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摘要 提出一种根据用户指定的人体运动和观察视角生成真实感视频的方法.首先采集演员进行少数基本运动时的多视角视频数据库,并使用无标记运动捕捉的方法获得任意时刻人体对应的骨骼和3D模型.其次,用户对人体骨架指定运动并设定视角,以此定义目标视频.实验结果验证了文中方法能够利用有限的数据库合成演员在用户指定运动和视角下的真实感视频. We present a method to synthesize plausible video sequences of humans according to userdefined body motions and viewpoints. We first capture a small database of multi-view video sequences of an actor performing various basic motions and then apply a marker-less model-based performance capture approach to the entire database to obtain pose and geometry of the actor in each database frame. To create novel video sequences of the actor from the database, a user animates a 3D human skeleton with novel motion and viewpoints. Our technique then synthesizes a realistic video sequence of the actor performing the specified motion based only on the initial database.
出处 《计算机辅助设计与图形学学报》 EI CSCD 北大核心 2012年第1期11-13,共3页 Journal of Computer-Aided Design & Computer Graphics
基金 国家"九七三"重点基础研究发展计划项目(2010CB731800) 国家自然科学基金(61035002 61073072 60933006) 国家"八六三"高技术研究发展计划(2009AA01Z327)
关键词 运动捕捉 基于骨架的运动合成 检索 基于图像的变形 performance capture skeleton-based animation retrieval image-based warping
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参考文献5

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