摘要
提出了一种新的基于环境纹理映射思想实时近似 Phong效果的浓淡方法 .由于采用了预先定义的光照纹理与仿射纹理映射方法 ,使得该方法具有较高的效率 ,同时几乎不损失生成画面的质量 ,并可以在低档系统中实现实时的仿
In this paper, a new method is proposed based on environment texture mapping to achieve real time fake Phong shading effect. Using predefined shading texture map and affine texture mapping method, the method is very effective, and can produce pictures with high quality. So the method can do real time fake Phong shading effect on low end systems.
出处
《中国图象图形学报(A辑)》
CSCD
2000年第2期124-127,共4页
Journal of Image and Graphics