期刊文献+

一种新的基于环境纹理映射的浓淡方法

A New Method of Shading Based on Environment Texture Mapping
下载PDF
导出
摘要 提出了一种新的基于环境纹理映射思想实时近似 Phong效果的浓淡方法 .由于采用了预先定义的光照纹理与仿射纹理映射方法 ,使得该方法具有较高的效率 ,同时几乎不损失生成画面的质量 ,并可以在低档系统中实现实时的仿 In this paper, a new method is proposed based on environment texture mapping to achieve real time fake Phong shading effect. Using predefined shading texture map and affine texture mapping method, the method is very effective, and can produce pictures with high quality. So the method can do real time fake Phong shading effect on low end systems.
出处 《中国图象图形学报(A辑)》 CSCD 2000年第2期124-127,共4页 Journal of Image and Graphics
关键词 纹理映射 环境纹理映射 浓淡 计算机图形显示 Texture, Texture mapping, Environment texture mapping, Shading
  • 相关文献

参考文献5

  • 11,James D Foley, Andries Van Dam. Fundamentals of Interactive Computer Graphics. Addison-Wesley Publishing Company,1983.
  • 22,Gouraud H. Computer display of curved surfaces. IEEE Transaction. 1971,C-20:623~628.
  • 33,Bui-Tuong Phong. Illumination for computer-generated pictures. Communications of the ACM,1975,18(6):311~317.
  • 44,Duff T. Smooth shaded renderings of polyhedral objects on raster displays. Computer Graphics, 1979,13:270~275.
  • 55,David F Rogers. Procedural Elements for Computer Graphics, McGraw-Hill, Inc, 1985.

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部