摘要
CONET2.0由于采用了先进的面向对象的多线程机制,因而具有良好的易扩充性和易重构性.本文着重阐述面向对象的多线程机制在互联网层协议的实现,讨论实现中的重要细节.
The system of CONET 2.0 has excellent portability and flexibility by using object oriented multi threads mechanism. This paper pays particular attention to the use of object oriented multi threads mechanism in the implementation of protocols on internet layer,and discusses some important details in the implementation.
出处
《小型微型计算机系统》
EI
CSCD
北大核心
2000年第2期116-119,共4页
Journal of Chinese Computer Systems
基金
"九五"国家科技攻关项目资助项目