摘要
虚拟现实领域离不开三维大规模场景的建立,而场景的建立又与3Dmax、Maya等基础三维建模工具密不可分。本文针对桌面虚拟现实系统建模的研究,阐述了虚拟城市三维景观重建模型的优化解决方案。
The field of virtual reality is inseparable from the building of large-scale three-dimensional scenes, and the setting of 3D scenes is interwovern with its basic modeling tools. This paper tries to give a prioritization scheme for the setting of 3D modeling of a virtual city, from our research on setting model to the virtual reality on desktop.
出处
《晋城职业技术学院学报》
2012年第2期54-56,共3页
Journal of Jincheng Institute of Technology
关键词
虚拟现实
3Dmax建模
精简模型
virtual reality
setting model on 3Dmax
simplified model