摘要
针对X3D虚拟场景的真实程度,从显示效果和文件大小角度研究烘焙技术在X3D虚拟场景中的应用,提出了在X3D虚拟场景中应用烘焙技术的操作方法,结合室内模型的地板烘焙实例阐述在建模、烘焙和导出X3D虚拟场景阶段的操作要点,验证了方法的可行性和有效性。
In view of the true extent of X3D virtual scene,this paper aims at studying the render to textures technology in the application of X3D virtual scene from the perspective of the visible effect and file's size,and puts forward some operative methods to the technology accordingly.Meanwhile,combined with a good example of floor baking about indoor model,this paper demonstrates some important operative points during the process of modeling,baking and exporting X3d virtual scene,and therefore verifies the method's feasibility and effectiveness.
出处
《科技广场》
2012年第1期76-79,共4页
Science Mosaic