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2D游戏地图的寻路实现 被引量:5

Implementation of Path Finding on 2D Game Maps
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摘要 对2D游戏领域的地图寻路算法进行了研究。阐述了A*寻路算法和D*寻路算法,并在Blitz Basic2D游戏开发平台仿真实现了2种路径搜索算法。实验结果表明:A*算法适合在静态地图中搜索路径,而D*算法在动态地图中搜索路径更迅速、有效,且随着结点数量的增加,D*算法优于A*算法。 Researched into path finding algorithm on map in the field of 2D game. Expounded A* algorithm and D* algorithm and simulated two path-search algorithms on the Blitz Basic 2D game development platform. Experimental results indicate that A* algorithm is suitable for searching path on static game map, D* algorithm is very quickly and effectively when searching path in dynamic game map environment, and as the number of nodes increasing, the performance of D* is better than A*.
作者 邱磊 张辉
出处 《湖南工业大学学报》 2012年第1期66-69,共4页 Journal of Hunan University of Technology
基金 湖北省优秀中青年人才科研基金资助项目(Q20106101)
关键词 人工智能 游戏地图 A*算法 D*算法 artificial intelligence game map A* algorithm D* algorithm
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参考文献9

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共引文献12

同被引文献26

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