1PATEL A. Variants of A* [EB/OL]. (2013-07-18)[2013-11- 01]. http..//theory, stanford, edu/- amitp/GamePmgram- mng/Variations, html.
2PODHRASKI T. How to speed up A" pathfinding with the jump point search algorithm [EB/OL]. (2013-03-12) [2013- 11-01]. http://gamedev, tutsplus, com/tutorials/implementa- tion/speed-up-a-star-pathflnding-with-t he-j ump-point-search- algorithm.
3WITMER N. Jump point search explained [EB/OL]. (2013- 05-05) [2013-11-01]. http://zerowidth, com/2013/05/05/ jump-point-search-explained, html.
5HARABOR D, GRASTIEN A. Online graph pruning for path- finding on grid" maps [C]//Proceedings of the 25th National Conference on Artificial Intelligence (AAAI). San Franciseo: Cs. n. 3,2011.
6HARABOR D, GRASTIEN A. The JPS pathfinding system [C]//Proeeedings of the 5th Symposium on Combinatorial Search (SoCS). Niagara Falls: [s. n. ], 2012.