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表演驱动的矢量化二维表情动画 被引量:4

Performance-Driven Two-Dimensional Vector Expression Animation
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摘要 为了方便快捷生成生动的卡通表情动画,提出将表情数据重定向到卡通形象上的算法.该算法由用户在卡通形象上标记出与表情数据相对应拓扑结构的控制点,以此控制点集合与表情数据首帧控制点集合做比对;使用得到的比例关系将后续表情数据重定向到卡通形象上,从而形成针对卡通形象的表情数据.实验结果表明,运用文中算法可以制作出较为生动形象的卡通表情动画. To produce vivid expression animation quickly and conveniently,we present a new algorithm to retarget the motion capture data onto the cartoon face.The algorithm allows users mark the cartoon face with the same topology as the expression data,and compares the first frame of the expression data with the marked control points.The resulting ratio is used to retarget the rest of the expression data onto the cartoon face,yielding the right expression data.The experimental results show that our approach is practical to generate vivid expression animation.
出处 《计算机辅助设计与图形学学报》 EI CSCD 北大核心 2012年第5期598-604,共7页 Journal of Computer-Aided Design & Computer Graphics
基金 国家"九七三"重点基础研究发展计划(2012AA011502) 国家自然科学基金项目(60903134) 浙江省自然科学基金项目(Y1101129) 中央高校基本科研业务费专项资金资助
关键词 卡通表情动画 矢量化 表情重定向 运动捕获 expression animation vectorization expression retargeting motion capture
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