摘要
图形渲染速度目前已成为复杂场景漫游的主要瓶颈,为满足漫游系统的实时性需求,在详细分析传统LOD模型算法的基础上,提出了模型差值信息渐增的改进思想,解决了传统LOD模型算法中存在的重复渲染和多次建模的问题,减少了数据冗余,进一步提高了虚拟场景的漫游速度。
graphics rendering speed has become the main bottleneck in complex scene roaming, roaming system to meet the requirement of real-time, in a detailed analysis of the traditional models based on algorithms, proposes the model difference information incremental improvement ideas, to solve the traditional algorithm in duplicate rendering and multiple modeling problems, reduce the data redundancy, to further improve the virtual scene roaming velocity.
出处
《科技通报》
北大核心
2012年第4期67-69,共3页
Bulletin of Science and Technology
基金
四川省教育厅科技项目(2009434673)
关键词
三维场景建模
LOD模型
数据冗余
漫游
three-dimensional scene modeling
LOD model
data redundancy
roaming