摘要
纵观近百年来动画的发展过程,其每一次艺术上的飞跃,在某种程度上都有赖于科技发展的成就。特别是随着计算机技术在动画中的运用,更使动画获得了空前的普及和发展,使过去认为十分困难的表现形式变得容易,更是拓展了动画的表现形式和表现领域,使动画工作者轻易地进入了三维空间的世界。本文结合游戏美术的教学实践,对游戏场景雕塑制作进行了大胆的尝试。
Through the observation of the development of the animation industry we can see, every leap of art depended on the development of science and technology achievements. Especially the application of computer technology in the animation, gave the animation an unprecedented popularity and development. It made some form of expression that used to be difficult to achieve much easier, and expand the expressing form and field of animation. Because of that, the animation creators can get in to the world of three-dimensional space easily now. This article regarded the practice of the art of the game teaching as part of the sentence, and made a bold attempt on making the game scene sculpture.
出处
《辽宁省交通高等专科学校学报》
2012年第2期32-34,共3页
Journal of Liaoning Provincial College of Communications
关键词
游戏场景雕塑
动画
制作
Game Scene Sculpture, animation, Make