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Accurate real-time stereo correspondence using intra- and inter-scanline optimization

Accurate real-time stereo correspondence using intra- and inter-scanline optimization
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摘要 This paper deals with a novel stereo algorithm that can generate accurate dense disparity maps in real time. The algorithm employs an effective cross-based variable support aggregation strategy within a scanline optimization framework. Rather than matching intensities directly, the use of adaptive support aggregation allows for precisely handling the weak textured regions as well as depth discontinuities. To improve the disparity results with global reasoning, we reformulate the energy function on a tree structure over the whole 2D image area, as opposed to dynamic programming of individual scanlines. By applying both intra- and inter-scanline optimizations, the algorithm reduces the typical 'streaking' artifact while maintaining high computational efficiency. The experimental results are evaluated on the Middlebury stereo dataset, showing that our approach is among the best for all real-time approaches. We implement the algorithm on a commodity graphics card with CUDA architecture, running at about 35 fames/s for a typical stereo pair with a resolution of 384×288 and 16 disparity levels. This paper deals with a novel stereo algorithm that can generate accurate dense disparity maps in real time. The algorithm employs an effective cross-based variable support aggregation strategy within a scanline optimization framework. Rather than matching intensities directly, the use of adaptive support aggregation allows for precisely handling the weak textured regions as well as depth discontinuities. To improve the disparity results with global reasoning, we reformulate the energy function on a tree structure over the whole 2D image area, as opposed to dynamic programming of individual scanlines. By applying both intra- and inter-scanline optimizations, the algorithm reduces the typical 'streaking' artifact while maintaining high computational efficiency. The experimental results are evaluated on the Middlebury stereo dataset, showing that our approach is among the best for all real-time approaches. We implement the algorithm on a commodity graphics card with CUDA architecture, running at about 35 fames/s for a typical stereo pair with a resolution of 384×288 and 16 disparity levels.
出处 《Journal of Zhejiang University-Science C(Computers and Electronics)》 SCIE EI 2012年第6期472-482,共11页 浙江大学学报C辑(计算机与电子(英文版)
基金 supported by the National Natural Science Foundation of China (Nos. 60802013 and 61072081) the National Science and Technology Major Project of the Ministry of Science and Technology of China (No. 2009ZX01033-001-007) the China Postdoctoral Science Foundation (No. 20110491804)
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