期刊文献+

建筑形变动画研究

Study of Architecture Transformation
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摘要 提出一种基于模型主要特征、变形动作路径以及关键帧的三维建筑变形方法.该方法根据变形目标划分刚体变形源为多个变形模块,对应拆分变形源的模型,使各模块与变形目标骨骼绑定,然后指定对应模块与骨骼的动作路径,设定关键帧,实现静态的图书馆模型变成动态的变形金刚角色过程.最后运用Vray和Adobe Premiere软件进行后期处理,生成一段图书馆变成变形金刚的动画视频. Combining transformers with campus architecture is a new advertising method. It proposes a method of transforming an architecture model into a robot, and introduces an approach of applying main- features, motion path and key frame to deal with 3 D model transformation. The library model was disas- sembled into parts which could be bound with bone skeletons of the transformer. By specifying the motion path and setting key frames, the animating process of transformation from a library building to a robot can be achieved. Vray rendering software and Adobe Premiere software were used to render aftereffect process. Finally, an animation video of library transformation was generated. Thus, a library transformer character that can make different poses was created.
出处 《广东工业大学学报》 CAS 2012年第2期94-97,共4页 Journal of Guangdong University of Technology
基金 广东省教育部产学研结合项目(2009A090100031) 广东省高性能计算重点实验室建设项目(2008A06030100)
关键词 角色动画 变形金刚 动作路径 关键帧 character animation transformer motion path key frame
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参考文献11

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