摘要
在简要介绍机器人足球世界杯比赛(RoboCup)情况的基础上,对于最有理论意义的仿真比赛环境及SoccerServer的结构和运行机制进行了详细阐述和分析,包括:SoccerServer中的重要运行参数、与Client之间的通讯方式、球员的视觉、听觉及体力的仿真模型等。对于编写Client端程序参加国际仿真足球比赛。
This paper introduces the basic status of RoboCup. We discuss the environment of the simulator match, the architecture of SoccerServer and its work mechanism in details,which is very significant to theory research,including the important parameters of SoccerServer,communication between SoccerServer and Clients,visual audio and physical information of agents,and so on. Its valuable for Client programmer to prepare for RoboCup. Also,we can construct a dynamic multi agent system like SoccerServer or do some researches about collaboration and coordination in SoccerServer.
出处
《系统仿真学报》
CAS
CSCD
2000年第2期138-141,145,共5页
Journal of System Simulation