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网络游戏成瘾高中生创造力倾向及其人格、家庭影响因素 被引量:5

The creativity tendency of senior high school inpatient with internet addiction and its influential factors of personality and family
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摘要 目的了解网络游戏成瘾住院高中生的创造力倾向及影响因素。方法采用临床访谈法结合问卷调查法对网络游戏成瘾住院患者(包括70例高中生和65例初中生)和70例在校高中生进行研究,研究工具包括网络成瘾临床诊断标准和威廉斯创造倾向量表,并对住院高中生组进行了父母养育方式评定量表、家庭环境量表和16项人格因素问卷调查。结果网络游戏成瘾住院高中生组创造倾向总分及冒险l生、好奇心、想象力和挑战性各因子分[分别是(109.60±11.12)分,(23.77±2.97)分,(31.51±4.29)分,(26.06±3.57)分,(28.26±2.87)分]均低于初中生组[分别是(111.35±12.00)分,(24.14±3.20)分,(32.25±4.26)分,(26.35±4.25)分,(28.62±2.79)分],但组间差异无统计学意义。网络游戏成瘾住院高中生组与在校高中生组[总分(121.27±7.68)分,冒险性(26.17±2.30)分,好奇心(35.80±3.11),想象力(29.66±3.28),挑战性(29.64±2.34)]相比创造倾向总分及各因子分均低,二者差异有统计学意义(P〈0.01)。多元逐步回归分析发现:外向型人格以及家庭环境中的知识文化性进入回归方程(回归系数分别是0.32和0.56),并且均对创造倾向具有正向预测作用。结论网络游戏成瘾可能影响了高中生创造力的发展。外向型人格特征以及崇尚知识文化的家庭环境有利于网络游戏成瘾住院高中生创造倾向的发展。 Objective To investigate current situation of creativity among inpatient high school students with internet game addiction disorder (IGAD) and its influential factors. Methods The participants comprised the patients in the General Hospital of Beijing Military Region meeting the diagnostic criteria for Internet Addiction( including 70 cases of high school (HSIGAD) and junior high school 65 cases (JHSIGAD) and 70 cases of high school in the school (HSIS) ). Questionnaire plus clinical interview method was used in the process of investigation, and the research tools include diagnostic criteria for Internet Addiction, Creativity Assessment Packet (CAP). And further Family environment questionnaire, Egna Minnen av Barndoms Uppfostran (EMBU) and 16PF were used for HSIGAD. Results The creativityg total and each factor's score of HSIGAD(creativity's total (109.60 ± 11.12 ) , risk ( 23.77 ± 2.97 ), curiosity ( 31.51 ± 4.29 ), imagination ( 26.06 ± 3.57 ) and challenge ( 28.26 ± 2.87) ) were lower than that of HSIGAD( ( 111.35 ±12.00) (24.14 ±3.20) (32.25 ±4.26 ) (26.35 ± 4.25 ) and (28.62 ± 2.79 ) respectively) , but there was no significant difference. The ereativity's total and each factor's score of HSIGAD were significantly lower than that of HSIS ( ( 121.27 ± 7.68 ) (26.17 ± 2.30 ) ( 35.80 ± 3.11 ) ( 29.66 ± 3.28 ) and (29.64 ± 2.34 ) respectively) (P 〈 0.01 ). Multiple stepwise regression analysis found that extroversion in personality and knowledge in family environment entered the regression equation, and all had positive prediction for creativity tendency. Conclusion The internet game addiction may slow the development of high school student's creativity. While the personality of extroversion and the family environment with esteem to knowledge were beneficial to the development of adolescent creativity tendency.
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出处 《中华行为医学与脑科学杂志》 CAS CSCD 北大核心 2012年第6期552-554,共3页 Chinese Journal of Behavioral Medicine and Brain Science
关键词 网络游戏成瘾 创造力 父母教养方式 人格 Internet game addiction disorder Creativity Parental rearing styles Personality
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