摘要
阐述STL(Stereolithography)文件常见的缺陷及其原因,并在Visual C++和OpenGL环境中,通过建立拓扑结构,利用最小角度算法实现对孔洞缺陷的修复.
The study presented the common errors and their respective causes in STL files, and then built topological structure in the context of Visual C+ + and OpenGL. Finally, the minimum angle algorithm was adopted to repair errors effectively.
出处
《湖北工业大学学报》
2012年第4期12-14,共3页
Journal of Hubei University of Technology