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一种适用于塑造非玩家控制游戏角色的情感建模方法

An Emotion Model Approach for Designing Non-Player Controlled Game Characters
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摘要 为提升视频游戏中非玩家控制角色的交互体验,该文提出一种人工情感建模方法,使游戏角色能够表现出更多仿人的感性因素。在PSI理论的基础上,吸收OCC情感评价模型,令游戏角色具备响应交互事件的能力,并使角色情感的涌现与交互事件相符合。最后利用Unity3D游戏引擎,构建一个虚拟游戏世界,并实现一个可交互的非玩家控制的游戏角色。在与游戏角色的交互过程中,观察角色的情感动态并考察其合理性。 In order to improve the interaction experience with non-player controlled characters in video games,the paper proposed an arti ficial emotion model approach and enabled game characters to show more human-liked emotional aspects.Based on PSI theory,this paper adopted OCC emotion appraisal model,implemented event-driven mechanism in game characters and made their emotional emergence accord to interactions.By using Unity3D game developing engine,a virtual game world was built and an interactive non-player controlled game character was also implemented.By observing the emotion dynamics of game characters during the interactions with them,the ratio nality of embedded emotion model could be judged.
作者 黄德恒 HUANG De-heng(Department of Computer Science,Xiamen University,Xiamen 361005,China)
出处 《电脑知识与技术》 2012年第5期3154-3158,共5页 Computer Knowledge and Technology
关键词 人工情感 非玩家控制角色 PSI理论 OCC模型 交互 artificial emotion non-player controlled characters PSI theory OCC model interactions
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参考文献8

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