摘要
数字电影正向着高帧率的方向发展。高帧率带来更高的播放速率和更高的压缩数据码率。本文分析了高帧率对基于FPGA的数字电影解码技术的新要求,并提出了相应的解决方案。
出处
《现代电影技术》
2012年第7期23-25,共3页
Advanced Motion Picture Technology
二级参考文献8
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共引文献5
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1赵中伟,李海洲,刘茂英.基于FPGA的JPEG2000数字电影解码器研究[J].现代电影技术,2012(5):20-27.
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2刘茂英,白云祥,赵中伟,李海洲.DCP及其导入与播放控制研究[J].现代电影技术,2013(1):25-33. 被引量:1
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3刘茂英,白云祥,赵中伟,李海洲.数字电影专用MXF解析器的设计研究[J].现代电影技术,2013(3):9-16. 被引量:3
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4刘茂英.数字电影JPEG2000位平面自适应动态多列扫描加速器研究[J].现代电影技术,2015(8):17-23. 被引量:1
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5刘茂英.新颖高效适于复杂模式的JPEG2000位平面扫描综合加速器[J].现代电影技术,2016(8):40-44.
同被引文献21
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1Jim, Vejvoda. The Hobbit Didn't Look So Good [EB/OL]. http: //www. ign. eom/artieles/2012/04/24/the- hobbit- didnt - look - so- good.
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2Jen, Yamato. 'The Hobbit' At 48 FPS: A High Frame Rate Fiasco? [EB/OL] . http: //movieline. com/2012/12/04/hobbit - 48- fps- frame- rate- fiasco- review- peter- jaekson/.
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3Brendan, Bettinger, Why 48 Frames Per Second Is the Fu- ture of Filmmaking [EB/OL] . http: //collider. com/hobbit- hfr- 48- frames- science/.
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4David, S, Cohen. ' Avatar ' helmer reveals the art&seienee of stero [EB/OL] . http: //variety, com/2008/digital/ features/j ames- cameron- supercharges- 3 - d- 1117983864/ .
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5Gref, Brian. 'The Hobbit: The Battle of the five Armies' HFR 3D: Will High- Frame Rates Thrive or Fizzle [EB/OL] . http: //www. themovienetwork, eom/article/hobbit- battle- five- armies- hfr- 3d- will- high- frame- rates- thrive- or- fizzle.
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6Carolyn, Giardina. CinemaCon: Projector Makers Talking as Ang Lee Confirms He' ll Shoot Next Film in 120 Frames Per Sec- ond [EB/OL] . http; //www. hollywoodreporter, corn/behind - screen/cinemacon- proiector- makers- talking- as- 790939.
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7Devin, Faraci. How 48FPS Will Wall Off Cinema History [EB/OL] . http: //blrthmoviesdeath. com/2012/12/11/how- 48fps - will- wall- off- cinema- history.
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8IGN, Jim Vejvoda, 《The Hobbit Didn't Look So Good》 http: //www. ign. com/articles/2012/04/24/the-hobbit-didnt-look - so- good.
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9Movieline, Jen Yamato, 《'The Hobbit" At 48 FPS: A High Frame Rate Fiasco?》, http: //movieline. com/2012/12/04/hobbit - 48 - fps- frame- rate- fiasco- review- peter-jackson/.
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10Collider, Brendan Bettinger, 《Why 48 Frames Per Second Is the Future of Filmmaking》, http: //collider. com/hobbit-hfr- 48 - frames- science/.
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