摘要
针对游戏进入中小学课堂教学出现的困难和障碍,提出了构建面向中小学生的基于游戏化学习的网络课程。分门别类地详细介绍了此类课程的设计理念和特点:一是基于游戏化学习的课程;二是面向中小学生的网络课程;三是大学和中小学共同开设课程,同时针对每种特点提出相应的设计策略。随后,开发了"农场狂想曲科学探究网络课程",并开展了准实验研究,探讨了游戏化网络课程的教学成效。
Tackling the current problems and obstacles of the educational use of computer games, we have proposed a new game-based online curriculum for foundation education. Thinking by categories, the conceptual design and characteristics of this curriculum inelude game-based learning, an online course for primary and middle school students, and an integrated programme for tertiary as well as primary and middle education. Upon the proposal, we have developed a curriculum named "Farmtasia Scientific Inquiry Online Curriculum," and studied its technical implementation and educational effectiveness.
出处
《远程教育杂志》
CSSCI
2012年第4期66-72,共7页
Journal of Distance Education
基金
国家社会科学基金"十一五"规划2008年度教育学青年课题"利用教育游戏丰富与深化综合实践活动课程教与学的理论与实践研究"(批准号:CCA080229)成果之一
关键词
教育游戏
基础教育
游戏化学习
网络课程
农场狂想曲
课程活动设计
Educational games
Foundation education
Game-based learning
Network course
Farmtasia
Coupe activity design