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娱乐化学习:技术促进语言学习的设计与实现 被引量:1

Edutainment: Designing and Implementing Language Learning Supported by Technology
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摘要 网络资源的技术先进性与娱乐化学习的主动参与性为第二语言学习提供了极大的潜能,从而使基于技术的娱乐化学习成为促进语言获得的有效形式。本文旨在探究网络环境下娱乐化学习资源和活动对大学生英语学习的影响与促进作用。本研究以某高校本科生为研究对象,从前期调查、娱乐化英语学习资源网站的设计与开发、以准虚拟学习伙伴的形式开展娱乐化学习活动等三个阶段依次展开研究。研究结果表明,娱乐化学习使大学生的第二语言学习策略产生了积极的变化;优化了大学生的网络生活状态;富有合作精神的学习伙伴使娱乐化英语学习的过程和质量得到保证。 Technology-enhanced online resources and edutainment bring affordances for foreign language learning.Technology-enhanced edutainment can be conducive to promoting language learning.This article reports on a study of the impact which online edutainment resources and activities have on English learning among Chinese university students.The study,which involved undergraduates in a Chinese university as participants,was made up of three phases-pre-study survey,design and development of an online edutainment resources website,and forming quasi-virtual learning partnership.Findings from the study show that edutainment produced positive impacts on the participants' use of language learning strategies and enhanced the way they entertained themselves in the online environment.It is also found that virtual learning partnership makes a quality English learning experience.
出处 《中国远程教育》 CSSCI 北大核心 2012年第13期62-66,共5页 Chinese Journal of Distance Education
基金 教育部人文社会科学研究项目青年基金<视频案例多元分析视角下的教师专业发展策略研究>(立项号11YJC880099) 全国教育信息技术研究"十二五"规划2011年度课题青年课题<教学案例多元分析与新手教师教育研究>(立项号116240223) 北京市属高校人才强教中青年骨干人才培养计划<课堂教学案例分析平台的体系结构与关键技术研究>(立项号PHR201108153) 国家社科基金(ACA090008)子课题<网络学娱方式对师范生英语学习能力的影响因素与促进机制>(立项号CLS2009006)的研究成果
关键词 娱乐化学习 第二语言学习 大学英语 网络环境 网络学习资源 edutainment foreign language learning language learning strategy learning partnership
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参考文献9

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二级参考文献29

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