期刊文献+

一种三维模型智能渐进式传输策略的研究(英文)

Research on Intelligent Progressive Transmission Strategy of 3D Model
下载PDF
导出
摘要 通过研究提出并实现一种智能渐进式传输策略,根据不同用户对三维模型精度需求的不同,有针对性的选择模型的下载精度,实现合理、有效的利润有限带宽,减少网络延迟。该策略以DOP-SLOD模型编码方法为基础,通过网络实现模型的智能渐进式传输,实现用户在浏览过程中模型平滑渲染的效果,传输精度由用户的需求确定,避免下载无用模型全部数据。通过实验,该策略实现了模型的流式传输,有效的减少了用户下载数据量,减少了数据传输网络延迟。 An intelligent progressive transmission strategy was proposed, which made the download accuracy more pertinently according to different requirements of different users. The limited bandwidth can be used reasonable and effectively. And network delay can be reduced. The strategy bases on the DOP-SLOD model coding method. 3D models can be rendered smoothly through the network when browsed by users. Transmission accuracy is determined by the needs of users that could avoid the downloading of useless model data. As the experiment shows, the strategy can realize the streaming transmission of model on network and reduce the network delay of data transmission.
作者 刘永山 王朋
出处 《系统仿真学报》 CAS CSCD 北大核心 2012年第9期2030-2032,2037,共4页 Journal of System Simulation
基金 The Natural Science Foundation of Hebei Province,China(F2009000473)
关键词 三维互联网 渐进式传输 DOP-SLOD模型编码 k-d TREE 3D Intemet progressive transmission DOP-SLOD model coding k-d Tree
  • 相关文献

参考文献2

二级参考文献21

  • 1马志刚,张凯,汪国平,董士海.三维地形场景流式传输[J].北京大学学报(自然科学版),2006,42(1):116-120. 被引量:9
  • 2杜莹,武玉国,王晓明,游雄.全球多分辨率虚拟地形环境的金字塔模型研究[J].系统仿真学报,2006,18(4):955-958. 被引量:35
  • 3Lindstrom P, KoUer D, Ribarsky W, et al. Real-time continuous level of detail rendering of height fields [C]// Computer Graphics Proceedings, Annual Conference Series, ACM SIGGRAPH, New Orleans, LA, USA, 1996. USA: ACM, 1996: 109-118.
  • 4Duehaineau M, Wolinsky M, Sigeti D, et al. ROAMing terrain: Real-time optimally adapting meshes [C]// Proceedings of the IEEE Conference on Visualization 1997, Phoenix, AZ, USA, 1997. USA: IEEE, 1997: 81-88.
  • 5Chert Bin, Ma Zhigang, Wang Guoping, Dong Shihai. Network Based Real-Time Fly-Through on Massive Terrain Dataset [C]// Proceedings of CAD/CG 2001, Kunming, China. Beijing: International Academic Publishers, 2001 : 500-505.
  • 6Deb S, Bhattacharjee S, Patidar S, et aL Real-time streaming and rendering of terrains [C]// Indian Conference on Computer Vision, Graphics and Image Processing, volume 4338 of Lecture Notes in Computer Science. Germany: Springer, 2006: 276-288.
  • 7Losasso F, Hoppe H. Geometry clipmap: Terrain rendering using nested regular grids [C]// Computer Graphics Proceedings, Annual Conference Series, ACM SIGGRAPH, Los Angeles, CA, USA, 2004. USA: ACM, 2004: 769-776.
  • 8Kim J K, Ra J B. A real-time terrain visualization algorithm using wavelet-based compression [J]. The Visual Computer (S0178-2789), 2004, 20(2): 67-85.
  • 9Levenberg J. Fast view-dependent level-of-detail rendering using cached geometry [C]// Proceedings of the Conference on Visualization. Boston, USA, 2002. USA: IEEE, 2002: 259-266.
  • 10Cignoni P, Ganovellt F, Gobbetti E, Marton F, Ponchino F, Scopigno R. BDAM-Batched dynamic adaptive meshes for high performance terrain visualization [J]. Computer Graphics Forum (S1467-8659), 2003, 22(3): 505-514.

共引文献6

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部