摘要
利用线材折弯的数学模型,通过离散化的方法,并根据OpenGL动画的工作原理,实现了在二维平面和三维空间多种几何线材的实物造型,设计了软件操作界面,能够通过键盘来控制三维模型的视角。
With the mathematical model of wire bending,set of discrete variable and the working principle of OpenGL n,the thesis accomplished various practical geometry models of the bending wires in the two-dimensional plane and three-dimensional space.Meanwhile,the thesis designs user interface which can control the angle of viewing through keyboards.
出处
《微计算机信息》
2012年第9期433-435,共3页
Control & Automation