摘要
介绍了一个基于AS3的深海射击游戏的功能、设计和实现,包括游戏场景与主时间轴上关键帧的设计,主时间轴上关键帧的实现,游戏元件类的实现,主场景的实现,游戏特征参数数据组织,时间复杂度分析。该游戏架构清晰合理,程序模块之间、程序与数据之间实现松耦合,具有易集成、易维护、易重用等优点。
The functions, design and implementation of a deep sea shooting game based on AS3 are introduced, including the design of game scenes and key frames in the main timeline, the implementation of key frames in the main timeline, the implementation of game component classes, the implementation of the main scene, the organization of game featuring data, the analy- sis of time complexity. The game' s architecture is clear and reasonable. Different program modules are loosely coupled, so are the program and the data. It has the advantages of good integratability, good maintainability and good reusability.
出处
《电脑与电信》
2012年第8期51-52,共2页
Computer & Telecommunication