摘要
在前人的基础上,改进了基于四叉树的LOD模型,通过建立节点判断准则来决定当前视区的细节程度.同时也提出了一种新的裂缝消除方法,即当视点到节点中心距离较远时看到的细节较少,裂缝消除可通过缩减边的方式实现;而当距离较近时需要观察到的细节较多,通过剖分方式实现可使细节变得更丰富,这样就可以在增强简化效果的同时提高实时渲染的速度.
The LOD model based on quad-trees is improved on the basis of former researches. This model is applied to manage and organize terrain data. Node judgment rule is established to determine the detail degree of the present visual area. A new bidirectional way was given to recover the cracks according to distance. By programming, this method is proved to be able to generate multi-resolution terrain model continuously, improve the efficiency of terrain navigation, and realize smooth transition of the models with different resolution.
出处
《计算机系统应用》
2012年第10期171-173,170,共4页
Computer Systems & Applications