摘要
Flash游戏随着actionscript语言的发展变得越来越流行,尤其是actionscript3.0问世以后,面向对象的语言是以元件等来制作动画的flash变得更加简单和便于实现。碰撞检测是flash游戏里面非常关键的一个概念,由于两个物体的运动不可避免而发生的碰撞,会给整个游戏带来更加精彩的可玩性。本文主要介绍了从actionscript 2.0开始flash游戏中最常用的一些碰撞检测机制,深入剖析了各自的优缺点,为以后进一步的深入研究做好准备。
The flash game is more and more popular with the development of actionscript language, especially since the creation of actionscript 3.0. The flash animation is much easier to implement because the actionscript 3.0 is a f Object-oriented language. The collision detection is a very important concept in flash game. The two moving objects will undoubtedly have a collision when they move around and which will make the flash game more interesting. Our paper will introduce sevreal collision detection schemes since actionscript 2.0, discuss the advantage and disadvantage of all those schemes for the further research.
出处
《科技信息》
2012年第29期132-132,136,共2页
Science & Technology Information