摘要
为实现虚拟肩关节镜手术中软组织的形变模拟,提出一种改进的质点-弹簧模型。通过自适应采样及K阶最邻近节点快速查询算法,建立表面质点密度高而中心质点密度低的拓扑结构模型,在传统质点-弹簧形变模型的基础上,增加防止弹簧翻转的复原力,采用计算统一设备构架实现图形处理器的加速。模拟结果表明,该模型能够实现较真实的形变模拟。
In order to realize the deformation simulation of soft tissue in the virtual arthroscopic shoulder surgery,this paper proposes an improved mass-spring model.Adaptive sampling method and K-nearest Neighbor(KNN) rapid inquiry algorithm are provided to establish a topological structure model with high particle density in the surface and low particle density in the center.It adds the restoration force to the traditional mass-spring model to make the deformation look more realistic,and uses the calculated unity equipment structure to achieve Graphic Processing Unit(GPU) acceleration.Simulation results show that the model can achieve a realistic simulation of deformation.
出处
《计算机工程》
CAS
CSCD
2012年第19期281-284,289,共5页
Computer Engineering
基金
国家自然科学基金资助项目(81171707)
国家重大科学研究计划基金资助项目(2012CB933604)
上海市教委重点学科研究基金资助项目(J50206)
上海市浦江人才计划(D类)基金资助项目(11PJD016)
关键词
软组织形变
虚拟手术
肩关节镜手术
质点-弹簧形变模型
几何拓扑结构
图形处理单元
soft tissue deformation
virtual surgery
shoulder arthroscopy surgery
mass-spring deformation model
geometry topology structure
Graphic Processing Unit(GPU)