摘要
目的:将网络游戏体验问卷应用于我国大学生人群,考察其适用性。方法:使用网络游戏体验问卷、网络游戏成瘾问卷和网络游戏忠诚问卷对465名在校大学生网络游戏玩家进行了测量。结果:网络游戏体验有11个维度,分别是挑战、幻想、好奇、控制、角色扮演、竞争、合作、认可、归属、责任和奖励。验证性因素分析表明该量表具有较好的拟合指标(χ2/df=1.39,NFI=0.96,NNFI=0.98,CFI=0.98,RMSEA=0.048),总量表内部一致性系数为0.95。网络游戏体验问卷得分与网络游戏成瘾及网络游戏忠诚得分具有显著正相关,相关系数分别为0.57和0.40。结论:网络游戏体验问卷在我国大学生中具有良好的适用性。
Objective: To explore the reliability and validity of Online Game Users' Experience Questionnaire applied to Chinese college students.Methods: A sample of 465 college students were assessed with Online Game Users' Experience Questionnaire,Online Game Addiction Questionnaire and Online Game Loyalty Questionnaire.Results: The Online Game Users' Experience Questionnaire was composed of eleven factors: Challenge,Fantasy,Curiosity,Control,Role-Play,Competition,Cooperation,Recognition,Belonging,Obligation and Rewards.Confirmatory factor analysis showed that the scale had good fit index: χ2/df=1.39,NFI=0.96,NNFI=0.98,CFI=0.98,RMSEA=0.048,internal consistency reliability was 0.95.Online Game Users' Experience had a significant positive correlation with both online games addiction and online game loyalty,and the correlation coefficient was 0.57 and 0.40.Conclusion: Online Game Users' Experience Questionnaire has a good applicability in Chinese college students.
出处
《中国临床心理学杂志》
CSSCI
CSCD
北大核心
2012年第5期597-599,共3页
Chinese Journal of Clinical Psychology
基金
国家社科基金重大项目(11&ZD151)
国家科技支撑计划(2011BAK08B)
华中师范大学专项(CCNU11C01005)
中央高校基本科研业务费专项资金资助(青少年网络交往的心理效应)
关键词
网络游戏体验问卷
网络游戏成瘾
信度
效度
Online game users' experience questionnaire
Online game addiction
Reliability
Validity