摘要
Flash作为一个矢量动画制作软件,其工作模式是基于时间轴的延展。文章提出基于flash组件的应用系统三层架构模型,即将系统的表示层、数据层和资源层分离,降低各逻辑层间的藕合度,提高应用flash进行开发的工作效率,并以视频点播系统为例进行了三层架构的设计与实现。
Flash as a vector animation software, its work mode is based on the extension of the time axis. The article puts forward the application system based on flash components three layer structure model, the system of the presentation layer, data layer and resource layer separation. Reduce the coupling degree between logic layer, and improve the development work efficiency with flash, And with video on demand system as an example to practice the three layer architecture design and implementation.
出处
《数字技术与应用》
2012年第10期158-159,共2页
Digital Technology & Application