摘要
三维实体模型是虚拟战场环境建立与应用的重要组成部分。本文重点研究了三维实体模型设计思路和制作技术方法,并以三维武器(飞机)模型作为实例进行了具体实践,阐述了基于3D-MAX设计武器模型的思路及实现过程、模型制作、模型渲染的技术方法。
Three-dimensional simulated entity model is a magnificent part of the establishment and application of virtual battlefield environment. According to the needs of the virtual battlefield, this paper focused on the ideas of modeling and the technologies in pro- duction of three-dimensional entity model, and practiced with an example of three-dimensional weapons ( such as aircraft) models. A case study of 313 weapon modeling based on 3D-MAX was also demonstrated, including the thinking and implementation process, as well as the modeling and rendering techniques, which would provide technical and methodological guidance for the three-dimensional battlefield entities (such as weapons )model building.
出处
《测绘科学》
CSCD
北大核心
2012年第6期172-174,共3页
Science of Surveying and Mapping