摘要
以75名大学生为被试,采用3X2X2被试间设计,探讨电脑游戏暴力对个体的攻击性行为、攻击性情绪和攻击性认知的影响。结果表明:(1)暴力电脑游戏导致个体的攻击性行为增加。游戏与性别和攻击性特质的两重和三重交互作用不显著;(2)暴力电脑游戏对个体的攻击性情绪无显著影响;(3)暴力电脑游戏启动了攻击性认知。游戏,性别和攻击特质这三个变量在攻击性认知上交互作用显著,对于男性,暴力电脑游戏在高攻击性个体身上比低攻击性个体启动了更多的攻击性认知;对于女性,暴力电脑游戏对高低攻击性个体攻击性认知的启动没有显著差异。
Based on a 3 × 2 × 2 between-subjects-designed experiment, with a sample of 75 college students, this article explol'es the computer games'influence on individual's attacking tendency aggressive behavior, emotion and cognition. The results are as follows: (1) the aggressive behavior caused by violent computer game has increased; The duplicate and triplicate interaction between the games and gender and aggressive tendencycs not obvious. (2) Violent computer games has insignificant influence on aggressive emotion. (3) Violent computer games started up aggressive cognition. The interaction among games ,gender and aggressive cognition is obvious. To males, violent computer games ignites more aggressive cognition on high aggressive individuals than low aggessive ones. However, to females, the outcome is of tittle difference.
出处
《广东培正学院学报》
2008年第1期64-68,共5页
Journal of Guangdong Peizheng College
基金
教育部新世纪优秀人才支持计划资助项目(NCET-04-0832)
霍英东教育基金会青年教师基金项目(91103)系列研究成果
关键词
暴力电脑游戏
攻击性行为
攻击性情绪
攻击性认知
Violent Computer Games
Aggressive Behavior
Aggressive Emotion
Aggressive Cognition