摘要
在Hertzmann的图像类推算法的基础上,使用块拼贴的纹理合成算法来实现其中的点匹配算法,提出了一个有效的场景编辑算法.为了使合成效果更加自然,本文通过加入一个边界宽度来改进efros提出的动态规划算法以及借鉴纹理传输的思想,使得目标图的边界缝合更加自然,实验表明结果令人满意.
This paper presents an effective scenes editing algorithm based on the Hertzmann's Image analogies algorithm, using the patch-based texture synthesis to replace the only points matching. With joining a said of boundary width parameter to improve the patch-based texture synthesis and taking example by the texture transfer algorithm to make synthetic effect nature, the result of the experiment is satisfactory.
出处
《计算机系统应用》
2012年第12期90-94,共5页
Computer Systems & Applications
关键词
图像类推
块拼贴
边界宽度
纹理传输
image analogies
patch-based
boundary width
texture transfer