期刊文献+

装备维修仿真训练系统设计与实现 被引量:5

Design and implementation of equipment maintain simulation training system
下载PDF
导出
摘要 针对实装维修训练成本高和效益低的问题,设计了具有三维交互功能的基于虚拟维修训练的维修仿真训练系统。仿真训练系统集装备学习、训练、考核和管理功能于一体,系统采用了C/S和B/S相结合的体系结构,应用软件采用了开放性和灵活性较高的分层软件体系结构。虚拟维修训练系统采用微软最新的基于Direct 3D的集成开发环境XNA技术和C#语言实现,给出了虚拟维修训练系统实现流程。 In order to solve the problem of high costs and low efficiency existed in equipment maintain training, a maintain simu- lation training system with three-dimensional interactivity based on virtual maintenance training is designed. The system has all the learning, training, appraisal and management features in one, and uses the architecture with combination of C/S and B/S. A tiered structure is used in the application software design to get more openness and flexibility. The Microsoft XNA technology based on Direct 3D and C# are used in the implementation of virtual maintenance training system. The development processes of the virtual maintenance training system is given.
出处 《计算机工程与设计》 CSCD 北大核心 2012年第12期4677-4680,4690,共5页 Computer Engineering and Design
基金 中国人民解放军训练模拟器材研制基金项目(2010YY091)
关键词 虚拟维修训练 仿真训练 B S+C S模式 软件结构 三维交互 训练评估 virtual maintenance training simulation training B/S+C/S software structure three-dimensional interaction training evaluation
  • 相关文献

参考文献10

二级参考文献40

共引文献51

同被引文献38

  • 1杜东,崔鲲,鲁赢.基于虚拟现实技术的装备维修训练系统构建[J].军事交通学院学报,2020,22(2):46-50. 被引量:4
  • 2叶永林,杨学强,黄俊,刘兴.装备维修辅助决策中的模型库设计[J].装甲兵工程学院学报,2008,22(4):92-94. 被引量:3
  • 3郭勇,李院生,田青.某型光终端机维修测试系统设计[J].山东工业技术,2014(18):111-111. 被引量:1
  • 4ChristerEricson.实时碰撞检测算法技术[M].刘天慧,译.北京:清华大学出版社,2010:49-162.
  • 5Vaglio A, Novello M, Scarpa M. A 3D dynamic simulator for the training of vessel crane operators [J]. Automazione Stru- mentazione, 2010, 53 (2): 76-79.
  • 6中国机械工业联合会.GB/T237202009:起重机司机培训[S].2010.
  • 7Benjamin N. Professional XNA Game Programming: For Xbox 360 and Windows. Indianapolis: Wrox Press, 2007.
  • 8Grootjans R. XNA 2.0 game programming recipes: a problem-solution approach. Berkeley, California, USA. Apress Press. 2006. 1-25.
  • 9Microsoft Corporation Content pipeline.[2009-06-11]. http// creators xna com.
  • 10Ferguson E, Rockhold B, Heck B. Video game development using XNA game studio and C# NET. Journal of Computing Science in Colleges, 2008, 23(4): 186-188.

引证文献5

二级引证文献8

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部