摘要
本文以游戏的练习理论、本能说和宣泄理论为理论基础,通过对国外几款有代表性的“娱教”游戏的分析,运用游戏四分类法找到“娱”与“教”趋向平衡的方式,并在实践项目的开发和设计过程中.试图找寻“娱教”游戏开发的有效途径。
This paper is based on the theory of pre-existence, instinct theory and catharsis theory, analyzing several typical "edutainment" games overseas, points out ways of balancing entertainment and education by categorizing games into four types, and tries to find effective ways of developing games of "edutainment" through the process of game designing project.
基金
广东省大学生创新实验项目,教育益智类网页游戏设计与研究,项目编号:1184510196.
关键词
娱教
练习
本能
模拟
竞争
edutainment, practice' instinct, imitation, competition